So, this is the middle of the end - that is, UV-ing, which I found considerably easier because most of my environment consisted of planes, so I pretty much did nothing but planar map everything - with the exception of the table, which I Automapped
Here's the quite cubeful building
Here's the quite cubeful sign
Here's the slightly cubeful table
There are a few objects I won't texture because they're small and insignificant, or do not require UVs because they will be solid colors rather than a texture
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