Saturday, March 24, 2012

End of the Beginning of the End and Zelda!! (or... BOTE Part 5)

 
 To make the handlebars I extruded from a NURBS circle again, then made the grips extruding faces with the Keep Faces Together option turned off, and by duplicating a part of the body of the bike to connect the handlebars to the front part

 
To do the spokes I just made two cylinders and used Duplicate Special after changing their rotation point to rotate them around the middle

 
Then I made the brakes and the brake wires the same way wires are usually made, and the same way other polygonal objects are made, by extruding a cube


 
 Then I made up my mind to create half of the bike chain - With the advice/help of the Master of Pandas, I took a NURBS circle and edited it, then used Surfaces>Planar to turn it into a surface, then converted it into a polygon so I could extrude it to make a figure-8-ish shape, which I combined with Toruses to make the chain - I forgot, however, to lower the subdivision axis count of the toruses so they all have 20, so there will be a lot of unnecessary faces to render...


I then decided I was finished so that I could start UVing and texturing (oh joy) so this is what the bike looks like right now-

 


I should have gotten more of this project done during spring break but Josh and I had too much fun playing this-

 
I don't think we'll be able to beat it, though...after spring break we will probably be overloaded with work

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