Latest round of tortu-er..tutorials ;P
Justin showed me how to automap the window by converting it to polygons first
Then he showed us how to automap the buildings, bridge, and the cracks in the bridge
Then he showed us how to map one tile then transfer it onto all of the others thru Transfer Attributes
Then he left us on our own to map the rest of the city - There were a few objects that we only had to map once because we could transfer their attributes to other objects, such as the paint cans, ladders, railing, shutters, etc. Sometimes the UVs were easy and we could add a planar map...Other times we had to automap confusing objects with lots of curves.
For example, I was very confused on how to put together the railings.
It came out like this...
Luckily, Josh told me a way that I could re-map it that he figured out: breaking the UVs into more parts - I tried it and it worked wonderfully! (thanks, Josh!)
(what a beautiful snake army...)
Eventually, the city was finished! (hopefully, correctly...)
I finally started texturing things - the window pane and the door frame were wooden and I learned a little about editing materials in Hypershade
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