Sunday, February 12, 2012

Urban Environment Tutorials Round 4

This round of tutorials became quickly frustrating toward the end (thank you, UV mapping!!) and lasted quite a while

 In this video we built fake interiors then reversed their normals, and also edited a door's rotation point so it opens

 
Now we built paint cans and ladders (it was the first time a Torus was used-for the paint can handles-and to cut off some of it, we moved its isoparms)

 
Now we used some Sub-D polygons to create fake dirt and debris in a few places, and then created a plane that will be a fake building (hooray for cheating!)


 
 Ugh....UVs ..... Justin started diving into them without really explaining what they were or what we were about to do - first we created planar UVs, then cut up edges to separate them - we were able to make sure the UVs were spread evenly across the surfaces so they don't get distorted when rendered and what not

 
This "15-minute" (*cough* 5-hour) monstrosity suddenly, without warning, jumped into how to separate and sew back together many confusing, jumbled UV parts into an Automatic Map (naturally, my UV parts looked quite different from Justin's perfect UV parts)  - Since me and my boyfriend Josh's building geometry did not match Justin's perfectly, our seams were connecting to other random parts of the building that they were not supposed to - Eventually we both had to give up and will have to use Jeff Price's (thank you jeff!!!!) geometry for all of the texturing videos (oh well, at least we'll learn how to texture)
I'm sure Josh and I aren't the only ones who had such a reaction to such evil UV maps...


Anyway-
 
It was one of the greatest feelings in the world to finish such a confusing, horrid tutorial and then everything else seems to short and easy, which this video was - We just sewed an Automap onto a brick and then copied the map (or "Transfer Attribues") onto the other bricks, it was simple and painless

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