Thursday, February 9, 2012

Urban Environment Tutorials Round 3

Here's the modeling I've done in the last couple of days-

In this tutorial I built broken shutters with Duplicate Special and edited their rotation point

 Next I added a few cracks into the bridge and surrounding buildings with extrude

 
 Next I copied the qoins (is that what they are?) from another building, added a bend deformer, and then added them to the bottom of the bridge

 
 Next, I used two half-pipes, a bend deformer to make them match the bend of the roof, and Duplicate Special to make a tile roof for the bridge

 
I then built steps and learned what Harden or Soften Edges means with Normals
 In the same step I also added some bends to random vertices on the buildings:



 
 After that Justin made me insert edge loops onto a building and use them to extrude and extract some architectural details

 
Lastly for today, I made a doorknob (using a sphere and extrude), and edited the rotation point for the door so it could open and close

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