Here's the modeling I've done in the last couple of days-
In this tutorial I built broken shutters with Duplicate Special and edited their rotation point
Next I added a few cracks into the bridge and surrounding buildings with extrude
Next I copied the qoins (is that what they are?) from another building, added a bend deformer, and then added them to the bottom of the bridge
Next, I used two half-pipes, a bend deformer to make them match the bend of the roof, and Duplicate Special to make a tile roof for the bridge
I then built steps and learned what Harden or Soften Edges means with Normals
In the same step I also added some bends to random vertices on the buildings:
After that Justin made me insert edge loops onto a building and use them to extrude and extract some architectural details
Lastly for today, I made a doorknob (using a sphere and extrude), and edited the rotation point for the door so it could open and close
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