I finished the last couple of videos today in two spurts of..a couple hours - Texturing was not nearly hard as preparing them to be textured! Although there were a few things that still didn't work, I was able to accomplish most of what Justin wanted me to in the last couple of videos
Here we added a file texture to the door - since my door picture was a little stretched out I just stretched the UVs in the UV Editor
Here we added a procedural Mountain texture and edited it to looks non-mountainous, but railingish
Then we added a bump map to the brick wall, which is pretty much a layer of a black and white texture (the white is bumped up while the black is pushed down) - This is only an 3D illusion, the brick wall doesn't actually have bumps but only appears to have them
Here
we mapped a layered texture to add dirt - setting the blend mode to
multiply turns all white pixels transparent so the dirt can blend with
the pavement
Here we put a stucco texture on the arch, and then we took a snapshot of its UVs, and also converted it to a texture so we could edit it in Photoshop properly
Here is the painting in Photoshop. We added some paint chipping and a crack and used our newly acquired mad Photoshop skillzz to make them blend with the texture - I also added graffiti to the back, because I could
This is what became of that - the front looks like it has some dirt and a crack on it-
-while the back has colorful spraypaint applied by lawbreaking gangsters
(how did they get up there to paint it anyway?!)
Justin tried to have us insert a file into the fake-interior-boxes, but for some reason that file wouldn't appear - So I tried some other files, which acted really weird and were flipped in all directions - I tried to fix it and make it look good as best I could
So, a few interiors have a picture of a David Tennant cardboard cutout wearing a dragon head, and the other is an interior shot of Mutt's Amazing Hot Dogs - hopefully people won't notice! (I grabbed the closest semi-appropriate files and that's why they're so weird...)
Justin also had us enter a sky, and then he let us texture the rest of the city ourselves if we wanted to, so I did over the next few hours