Tuesday, April 24, 2012

Finishing the Dragon 2

Before I start let me take the time to mention the numerous program crashes my friends have had on these computers...

I feel your frustration!!!

I got really lucky and landed a computer that barely anybody uses, so it actually did not crash when I tried to use it because it does not store multiple user's preferences on it

Therefore I am the exception rather than the rule that I completed the model mostly the way I wanted because the computer I used actually handled my dragon without crashing every time I select an object

By the way I used the mac side on that computer

Moral of story - Try picking a computer nobody uses and see if it works better (?) maybe?

Anyways...
Sorry about the huge progress jumps you are going to see here -
  
Back legs have been sculpted since the last update

I used a stencil that came with Mudbox to do the scales (you can see the frozen belly and spikes - he fell into a refrigerator for a couple of hours and when I took him out I had to defrost him)

Then I used stencils and PTEX paint layers to color it


 When I tried to PTEX the head it turned all blue and I could not see the color I was trying to add - All I did was press the "up" button and then it turned un-blue and worked again, so I have no idea what went on there

Here is the finished model - I do not know what to do with it, the background or anything, but at this point I do not really care much - I just want one or two hours of sleep and then to get up and study for my two Bible finals I have today



 Yes, I did model the tongue underneath there

Raaawr..

 I enjoy graffiti-ing on my models after I am done

 If I could do anything differently on this project, it would be to not build the wings out of curves - They were my ultimate modeling and texturing downfall - Also it is disproportionate so I would use an image plan to model on in Maya before I start

Also, I would have done more if I had more time, but I do not and also have little Mudbox experience, so I guess this is adequate for my first on-my-own model

UV-less painting is the savior of the world!!!

Verdict - I like Maya WAAAAAAAAAAY better for modeling - Mudbox is okay for texturing and coloring - that is if you have a super megacomputer that can handle objects with many polygons

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