Built the arms from NURBS curves extruded from circles and built a hand from a cube - No idea how I'm going to attach them yet but I'll worry about it later - Also built the shirt/shorts out of cubes - Now the body goes through the head into the mouth and I can't really fix it without the inside of the mouth looking lumpy
Worry about that later too, I guess..
As of right now, it just looks like he's trying to do some sort of ballet pose...
And, naturally, counting to two.
Will build the other hand later
The shoes were very, VERY problematic - They were easy enough to form out of a cube, and the shoelaces out of CV curves/Nurbs circle extrusion...
But all heck broke loose when I tried to add tread to the bottom of them. Not only was the tread not working out because my vertexes starting going wacky when smoothed, but I accidentally selected a vertex that was on near the ankle and started twisting it around without knowing it.
When I finally finished the tread, there was a gigantic weird hole with many faces near the back of the shoe - I didn't have enough undos to fix this
So I quit, opened a new file, and copied and pasted an old shoe over - But then it wouldn't texture right - Weird blotches started popping up and they even showed up during the render
Without lighting they looked even worse-
So, instead of building a new shoe, I just deleted all of the weird faces and sewed the shoe back together - I tried this before I tried the copy-pasting but thought it was hopeless so quit. Then I realized how super hopeless the copy-pasted file was and accepted the fact that my topology wouldn't be the best, but that it's okay.
...Aaaaand now my file won't open at all...
WONDERFUL!!!
WONDERFUL!!!