Sunday, April 15, 2012

Building Lego Dragons out of Mud

I attempted to re-render my "final" render from the last project before I turned it in:


I took away the clearly unrealistic fox from the scene and turned the light red - I also attempted moving the bike over to fill some of the empty space but it did not look very good - I also made the sky a little bluer and lightened up the street, which previously resembled an oil slick

Now on to the next project:

We picked out old toys to model - I took a dragon my history teacher gave me and will attempt to model it!



 

I modeled the base of my toy in Maya - It is a Lego-dragon (actually, it's Mega Bloks, but whatever...)


Here is how it looked in Maya (mostly built from curves then converted to Polygons)


Here is how it looks now, in Mudbox - I learned that you have to have all of the UVs in one square, with none overlapping one another before it can be moved correctly to Mudbox - Also, I kept wondering why it appeared in Mudbox super-blocky, and tried sending it over several times (frustrated), until Josh reminded me you have to subdivide it to smooth it (he he dur da dur I am an idiot)

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